What I thought was set to be a climactic moment after a beautiful set-piece ended up being only the end of the game's first act. In an attempt to match the scope of its story to the size of its world, Star Wars Jedi: Survivor stumbles. ![]() Through the first act in particular, there were times where I was desperately searching for a place to stop, more so that I could take a break than so Cal could replenish his health. Sometimes, these are elaborate jumping puzzles, other times arenas full to bursting with enemies. There are times when, in an attempt to fill this vast space, Respawn isn't sure what to do beyond throwing challenges at you. Fast-travel ensures that Koboh's biggest expanses aren't too disruptive, but it's clear that Survivor's maps haven't been deliberately built to take advantage of the system.Īll that size, however, remains the foundation of Jedi: Survivor's keenest weakness. Side-content, optional bosses, and puzzles fill every nook and cranny, and patrolling troopers ensure you're not just battling random fauna as you explore. Koboh is huge, a space that feels as though it dwarfs all of Jedi: Fallen Order combined and has the density to match its square footage Jedi: Survivor's Metroidvania-style traversal is at its most varied in the towering mesas and weaving canyons that spin off from the main hub area. Styled after the American Old West, it's a classic frontier town prospectors on every corner, a ranch owned by a woman literally called Mosey, an old-timey bartender droid in the saloon, and a bounty hunter-hunter obscured beneath the brim of a stetson. ![]() Much of that work is attached to Koboh, a planet that functions as a hub world for Cal to explore, as well as the location for a significant portion of Star Wars Jedi: Survivor's story. There's humor and heart far beyond what I was expecting, and it's only given the space to come to the surface because of the work that's gone into making the galaxy feel like a living, breathing entity. Jedi: Survivor injects a huge amount of life into the Star Wars universe, and in doing so gives Respawn room to play. There are living worlds to explore, not just arenas of carefully-placed stormtroopers. Planets feel like planets, rather than tiny regions. Set-pieces offer incredible vistas and heart-in-mouth action scenes. An early scene feels like a shot directly out of the original trilogy. The galaxy itself has been brought to life in a way more in line with the best Star Wars movies than anything Jedi: Fallen Order offers. Combine that with a fighting style which flows between strikes more smoothly, and a camera that closes ever-so-slightly closer in on the action, and Cal feels like the hero of his story from its opening moments.īut it's not just Cal that feels better from the start. The Force Powers that Cal spent Jedi: Fallen Order recovering – double-jumps, wall-running, push and pull – are all there, ensuring versatility in combat from the outset. ![]() The result is a Jedi more confident and agile than before, a fighter who feels like he's reveling in his abilities from the very beginning. ![]() While most sequels offer something of a character reset, the story of Fallen Order makes that impossible for Cal – his growth through that game a crucial part of what his character has become in this one. Picking up five years after the events of Jedi: Fallen Order, Cal Kestis is himself key to Star Wars Jedi: Survivor's expansion.
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